World Of Jeetcraft Play Free

The Docs

Every rule in the game and every rule about the money. If something isn’t built yet, this page says so.

What this is

World Of Jeetcraft is a free fantasy MMO that runs in your browser. You pick a class, take quests, run a dungeon with friends and kill a dragon. No download, and you can start free as a guest.

It plays like the classic PvE MMOs: tab targeting, action bars, tanks and healers, threat, group loot rolls. Every name, map and model here is our own or licensed. Nothing is copied from any other game.

WoJ is the planned coin, launched simply on pump.fun with no tax. All of the project owner’s creator rewards from it are planned to fund the reward pot and the game, including real-money boss drops. That part is switched off and stays off until it’s been tested and legally reviewed.

What’s built today

Built means it exists in the game’s code and bots have run it end to end. The art and world are being rebuilt right now, and human playtesting is still going on, so expect rough edges. Planned means not built. Off means it stays disabled until the owner turns it on, one feature at a time.

Part of the gameState
One open zone with 6 linked questsBuilt
Three classes: Dev, KOL, Jeet, with 12 abilitiesBuilt
Tab targeting, action bars, cooldowns, threatBuilt
One dungeon with two bossesBuilt
Parties up to five, chat, invitesBuilt
Group loot rolls for gearBuilt
Damage meter and a kill card to postBuilt
Guest play, progress saved per guestBuilt
Guided first minutes for new playersBuilt
Slur filter, chat rate limit, player reportsBuilt
Accounts with loginPlanned
Sniper and Bundler classesPlanned
Talents, guilds, professions, friendly duelsPlanned
Mounts and petsPlanned
RaidsPlanned
More zonesPlanned
WoJ coinPlanned
Wallet connection on this site, to show your address and WoJ balanceBuilt
Paid itemsOff
Player marketplaceOff
Real-money boss dropsOff
Reward claims, swaps, burns and payoutsOff

Play in 30 seconds

  1. Open the game on a computer. Phones get told to come back on one.
  2. Pick a name and a class.
  3. The game walks you through your first kill.

The first load downloads about 40 MB of art. Your browser keeps it, so later loads are quick. Your progress is saved on the server for your guest name.

While the game is in preview, guest progress can be wiped when a new version goes up.

Controls

InputWhat it does
W SWalk forward and back
A DTurn left and right
Q EStep sideways
SpaceJump
Left dragLook around
Right dragTurn your character
Both mouse buttonsRun forward
Mouse wheelZoom the camera
TabTarget the next enemy
ClickTarget whatever you clicked
1 to 6Use the action bar
FTalk, loot or use the nearest thing
BBag
CCharacter
LQuest log
MMap
NDamage meter
H or F1Help
Enter or /Chat
EscClose windows, clear target

How fights work

  • Global cooldown. Most abilities lock the bar for 1.5 seconds.
  • Auto attack. Your character swings on their own while you have a target in range.
  • Resources. Dev builds Heat by hitting things. KOL spends Clout. Jeet spends Nerve, which refills quickly.
  • Threat. Monsters chase whoever has done the most to annoy them. The Dev’s job is to stay on top of that list.
  • Armor. Damage taken is reduced by armor ÷ (armor + 60 + 15 × attacker level).
  • Telegraphs. Bosses mark the ground before big hits. If you can see the shape, you can walk out of it.
  • Resting. Talk to Tobin at the inn out of combat to heal up. If you die, you come back at the closest safe camp.

Classes

Dev

Tank, uses Heat

Takes the hits. Keeps every monster looking at you.

KOL

Healer, uses Clout

Keeps the group alive and throws fire from far away.

Jeet

Melee, uses Nerve

Fast knives, big burst, and first out the door.

ClassRoleHealth at level 1Health per levelResourceAuto attackSwing every
DevTank150+30100 Heat11 damage2s
KOLHealer95+17150 Clout6 damage2.2s
JeetMelee115+21100 Nerve9 damage1.6s

Dev abilities

AbilityLevelCostCastCooldownRangeWhat it does
Ship It1Builds 18InstantNone4.2 ydA heavy swing. Builds heat and holds monsters on you.
Force Push210 HeatInstant8s25 ydForces a monster to fight you, from up to 25 yards.
Merge Conflict430 HeatInstant6s9 yd around youSlam the ground. Hits and angers everything close.
Rollback6FreeInstant30sSelfTake half damage for 8 seconds.

KOL abilities

AbilityLevelCostCastCooldownRangeWhat it does
Shill18 Clout1.6sNone30 ydA slow bolt of fire from far away.
Alpha Call116 Clout1.8sNone30 ydA big heal on your friendly target, or yourself.
Pinned Post314 CloutInstant2s30 ydInstant. Heals your target over 12 seconds.
Raid the Replies534 Clout2.2s6s30 ydHeals everyone in your party close by.

Jeet abilities

AbilityLevelCostCastCooldownRangeWhat it does
Paper Cut130 NerveInstantNone4.2 ydA quick stab. Adds a mark for Panic Sell.
Panic Sell230 NerveInstantNone4.2 ydSpends all marks on one huge hit. More marks, more damage.
Dump440 NerveInstant5s7 yd around youKnives everywhere. Hits everything around you.
Exit Liquidity6FreeInstant30sSelfDodge every hit for 3 seconds and drop all threat.

Levels and stats

The level cap is 10. Your bag holds 16 items. Everyone runs at 7 yards a second.

From levelTo levelXP needed
1290
23303
34615
451,018
561,505
672,070
782,711
893,425
9104,209
  • Max health = class base + per-level × (level − 1) + 8 × stamina from gear.
  • Power = 2 × level + power from gear.
  • Base armor is 20 + 4 per level for Dev, 8 + 2 per level for Jeet, 4 + 1 per level for KOL, plus armor from gear.

The zone

HoldfastDunn FarmThe LakeThe RuinsThe Dark ForestThe CrossroadsThe Honeypot Rugged Moor

One walled town in the south, one road north, a dragon at the end. Side roads lead to the lake, the ruins and the dark forest. Mountains close the edges.

PersonJobWhat they do
MartaVillage ReeveQuests
BrynGeneral GoodsSells goods
TobinInnkeeperHeals you at the inn
DunnFarmerQuests, Sells goods
OrenRoad CaptainQuests, Sells goods

Quests

Six quests in a chain. Each one opens the next.

#QuestFromGoalLevelXPGoldReward
1Rats in the GrainMarta5 grain rats killed1903Patched Vest
2The Moor Is BitingMarta6 moor wolves killed21708Rope-Tied Boots, Field Gloves
3What the Lake Spat UpDunn4 lake oozes killed326016Lucky Copper Ring
4Goblin TollsDunn5 toll tokens taken442025Moor-Hide Jerkin
5Webs in the DarkOren6 dark forest spiders killed562040Silk-Wrapped Gloves
6The HoneypotOren1 ashmaw slain61,600120Amulet of the Low Bid

Monsters

MonsterTypeLevelHealthHitSwing everyXPGold
Grain RatNormal14232.2s180 to 1
Moor WolfNormal28562s321 to 3
Old Moor BearNormal4220112.4s703 to 6
Lake OozeNormal4170102.4s603 to 6
Toll GoblinNormal5190122.1s784 to 8
Toll ShamanRanged5140132.8s824 to 9
Dark Forest SpiderNormal6240142s965 to 10
Ruin WalkerNormal7290162.2s1206 to 12
Honeypot GoblinElite7620182.1s1506 to 12
Honeypot ShamanElite7460182.8s1506 to 12
Bone GuardElite8880222.6s1908 to 15
Brood HatchlingNormal77071.8s120 to 1
The BroodmotherBoss914,000302.4s50025 to 40
Ashmaw, Keeper of the HoneypotBoss1048,000482.6s1,50080 to 120

Monsters in the open world come back after 20 to 90 seconds. Dungeon elites have far more health and hit far harder than anything outside.

The dungeon

A cave at the foot of the mountain, stuffed with gold. Each group gets its own copy. Its health and damage scale with how many of you walk in: bosses are built for 5 players and come down to about 30% health for one.

The BroodmotherAshmawWay in
In orderWhat you meet
First roomHoneypot goblins and a shaman
East side roomA bone guard, a goblin and a shaman
Middle hallThe Broodmother, boss
HallwayA bone guard
Dragon hallAshmaw, Keeper of the Honeypot, boss

The Broodmother

Level 9, 14,000 health. Every 12 seconds she calls two hatchlings that run at whoever she’s fighting. Kill them or they pile up.

Ashmaw

Level 10, 48,000 health at five players, 48 per bite, one swing every 2.6 seconds. Everything below is taken straight from the fight’s code.

MechanicWhenWhat it doesWhat you do
Fire breathFirst at 12s, then every 15sA cone 34 yards long aimed at the top threat. 95 damage after a 2.3 second warning.Step out of the cone
Tail sweepFirst at 8s, then every 11 to 14sEverything within 18 yards behind it takes 70 damage after 1.5 seconds.Don’t stand behind it
Burning groundFirst at 16s, then every 13sCircles 6 yards wide under players. 60 damage after 1.9 seconds.Walk off the circle
GuardsAt 66% and 33% healthTwo guards, then three more, run in.Tank picks them up, kill them
RageAt 15% healthThe time between its swings drops by 35%, so it hits about 50% faster.Save everything for here

Numbers are at full group size. Damage scales with the square root of the health scale when fewer of you go in.

What Ashmaw drops

ItemRaritySlotPowerStaminaArmorDrop chance
Ashmaw FangEpicWeapon2612040%
Staff of the Last EmberEpicWeapon2711040%
Scaleplate of AshmawEpicChest10203240%
Hoard-king RingEpicTrinket1214040%
Honeyed BonecutterRareWeapon167030%

Items

Four rarities: Common, Uncommon, Rare, Epic. Gear sits in six slots: weapon, head, chest, hands, feet and trinket. Gold is earned by playing and buys everyday things from vendors.

Gear

ItemSlotPowerStaminaArmorSells for
Worn Leather CapHead0243 gold
Patched VestChest0364 gold
Rope-Tied BootsFeet0233 gold
Field GlovesHands1123 gold
Marta’s Old BladeWeapon4206 gold
Moor HatchetWeapon73014 gold
Moor-Hide HelmHead24812 gold
Moor-Hide JerkinChest261214 gold
Lucky Copper RingTrinket33016 gold
Toll-Taker ClubWeapon104022 gold
Knotted Totem StaffWeapon113022 gold
Silk-Wrapped GlovesHands34618 gold
Crypt-Walker BootsFeet571040 gold
Bone-Crowned HelmHead691444 gold
Honeyed BonecutterWeapon167060 gold
Amulet of the Low BidTrinket78055 gold
Broodsilk VestChest6111850 gold
Ashmaw FangWeapon26120150 gold
Staff of the Last EmberWeapon27110150 gold
Scaleplate of AshmawChest102032140 gold
Hoard-king RingTrinket12140130 gold

Food and tonics

ItemEffectVendor price
Hard BreadHeals 70 health.4 gold
Red TonicHeals 150 health.14 gold
Blue TonicRestores 70 clout.14 gold

Loot rolls

When a group kills something and good gear drops, everyone in range gets a roll window with 25 seconds on the clock.

  • Pick Need, Greed or Pass. No answer counts as a pass.
  • Everyone who stayed in rolls 1 to 100.
  • Need beats greed. If anyone picked need, only need rolls count. Highest roll takes it.
  • If the winner’s bag is full, it goes to the next roll.

These gear rolls use the server’s random numbers. Real-money rolls will use the checkable system below.

Parties and chat

  • Parties. Up to 5 players. Invite by name.
  • Damage meter. Press N to see damage and healing for the fight.
  • Kill card. Beat a boss and the game draws a card of the kill for you to post on .
  • Chat. One message every 0.7 seconds. A filter blocks slurs in chat and in names, including spaced-out and number-swapped versions.
  • Reports. Players can report others, and reports are saved for review.

“Jeet” here means someone who sells too early. It is not about any nationality or ethnicity, and using it that way gets filtered.

The coin: WoJ

No coin exists yet. Anything calling itself WoJ before the address appears on this page is not ours.

ItemPlan
Name and tickerWorld Of Jeetcraft, WoJ
ChainSolana
LaunchA simple pump.fun launch
TaxNone. Nothing is added on top of pump.fun’s own trading fees.
Creator rewardsAll of them fund the reward pot and the game. No cut is kept.
Launch walletA fresh wallet with no history

Where the creator rewards go

Creator rewardsall of them Reward potno cut kept Boss dropsone winner per roll The gamecapped running costs

Pump.fun pays creator rewards on a coin’s trading. All of the project owner’s rewards from WoJ fund the reward pot and go towards the game, with no cut kept. The pot pays out in WoJ, so rewards get swapped into it first.

Other money in the game, all off today

SourceWhere it goes
Paid items, bought with WoJHalf burned, half to the pot
Marketplace sale, bought with WoJSeller 95%, project owner 2.5%, pot 2.5%

Paid items are planned as common and rare things: mounts, pets, looks, bag space, potions, starter gear. The best gear only comes from raids and can only be resold, never bought from the game. Gold stays separate. You earn it by playing.

The reward pot

Off. None of this pays anything today. It turns on only after small real-money tests and a legal review.

RuleDetail
What drops moneyDungeon and raid bosses only
How muchA dungeon boss drops 0.1% of the pot. A raid boss drops 1%.
Who winsEveryone in the group rolls. One winner takes the drop.
Who can roll login, level 10, one wallet per account, at least 5,000 WoJ held at the moment of the roll
How oftenEach player gets one dungeon a day and one raid a week
Game-wide capAt most 5% of the pot pays out per day. After that, bosses drop normal loot until the next day.
Paid inWoJ
Big winsSmall wins pay automatically. Anything over the limit waits for the project owner to approve it.
Pot spendingPlayers first, plus running costs like servers up to a stated limit. Every withdrawal is public.

The automatic-payout limit and the running-cost limit get published here before anything turns on.

0Dungeon boss drop
0Raid boss drop
0Most that can pay out in a day

Fair rolls: check them yourself

A roll for real money has to be checkable. This is how it will work:

  1. Before the roll, the server picks a secret seed and publishes its SHA-256 hash.
  2. Players roll. The hash means the server can’t change the seed afterward.
  3. After the roll, the server reveals the seed.
  4. Anyone can hash the seed, match it to what was published, and work out every roll.

Each player’s roll is 1 + (first 4 bytes of SHA-256(seed:player) as a number) mod 100.

The server side of this isn’t built, because real-money rolls aren’t. The checker below is real and runs in your browser. You can test its math with any text.

Public ledger

Every payout, pot withdrawal, burn and creator reward claim goes here with a transaction link.

Nothing yet. There is no coin, so there are no rewards, payouts or burns.

Addresses

WhatAddress
WoJ coinNo coin exists yet. It gets published here the moment it launches.
PoolOn pump.fun
Creator rewards walletPublished when the coin launches
Reward pot walletPublished when the coin launches
Game payout walletPublished before payouts turn on

Who holds what

ThingWho controls it
Main reward pot walletThe project owner holds the keys. You are trusting them on this, and the public ledger is how you check.
Game payout walletThe game server. It only ever holds about one day of the cap, so a bug or hack can’t reach the rest.
Game servers and codeThe project owner. The source is closed. The proof is that you can play it, check rolls and read the ledger.
Creator rewards walletThe project owner holds the keys. You are trusting them on this too, and every claim and transfer to the pot goes on the public ledger.

Risks

Read this before you buy anything. This page is not financial advice, and nobody here is promising you a price or a payout.

  • Legal. A chance roll for real money, open only to coin holders, can look like gambling or a lottery in some places. No legal review has happened yet. Real payouts stay off until one does, and some countries may get blocked.
  • The name. The game is sold as a World of Warcraft style game. It isn’t affiliated with Blizzard, and that could draw objections.
  • Pump.fun’s rules. The coin launches on someone else’s platform, and its fees and creator rewards are set by them and can change. Claiming rewards and swapping them into the pot haven’t been tested yet.
  • Not much money, maybe. The pot only grows from trading. If people stop trading, the pot stops growing.
  • Empty server. An MMO needs people. Launching doesn’t guarantee they come.
  • Bots and copying. Real-money loot makes both worth trying. The level gate, one-wallet rule, server-side checks and payout caps are there to limit it, not to end it.
  • Bugs. Nothing here has been audited. A bug that copies items or misfires a payout is possible, which is why the payout wallet stays small.
  • Hype. MMO coins have a history of crashing when the hype outruns the game.

How it runs

  • Game client. three.js in your browser. No plugin, no install.
  • Game server. Colyseus on Node. The server decides all combat, movement checks, loot and rolls, so the browser can’t fake them.
  • Saved data. Guest progress on the server. Accounts and a database arrive with login.
  • Wallets. You can start as a guest without one. Connecting one on this site only shows your address and WoJ balance. This site never asks you to sign or send anything.
  • Source. Closed. Proof comes from playing it without a wallet, checking rolls yourself and reading the ledger.

Questions

Is it free?

Yes. You can start free as a guest.

Do I need the coin to play?

No. You’d only need it for real-money rolls and the marketplace, both of which are off.

Can I play on my phone?

Not yet. It needs a keyboard and mouse, so phones get told to come back on a computer.

Can I fight other players?

Only friendly duels, once they’re built. Both sides accept and nothing is at stake. There are no arenas.

Is real money live?

No. Not until testing and a legal review are done.

Is this World of Warcraft?

No. It’s its own game in the same genre, with its own names, world and code. It has no connection to Blizzard.

Why are the heroes so round?

That’s the art style. We like them.

World Of Jeetcraft is an independent game. It is not affiliated with or endorsed by Blizzard Entertainment. Names of other games are used only to describe the genre.