What this is
World Of Jeetcraft is a free fantasy MMO that runs in your browser. You pick a class, take quests, run a dungeon with friends and kill a dragon. No download, and you can start free as a guest.
It plays like the classic PvE MMOs: tab targeting, action bars, tanks and healers, threat, group loot rolls. Every name, map and model here is our own or licensed. Nothing is copied from any other game.
WoJ is the planned coin, launched simply on pump.fun with no tax. All of the project owner’s creator rewards from it are planned to fund the reward pot and the game, including real-money boss drops. That part is switched off and stays off until it’s been tested and legally reviewed.
What’s built today
Built means it exists in the game’s code and bots have run it end to end. The art and world are being rebuilt right now, and human playtesting is still going on, so expect rough edges. Planned means not built. Off means it stays disabled until the owner turns it on, one feature at a time.
| Part of the game | State |
|---|---|
| One open zone with 6 linked quests | Built |
| Three classes: Dev, KOL, Jeet, with 12 abilities | Built |
| Tab targeting, action bars, cooldowns, threat | Built |
| One dungeon with two bosses | Built |
| Parties up to five, chat, invites | Built |
| Group loot rolls for gear | Built |
| Damage meter and a kill card to post | Built |
| Guest play, progress saved per guest | Built |
| Guided first minutes for new players | Built |
| Slur filter, chat rate limit, player reports | Built |
| Accounts with login | Planned |
| Sniper and Bundler classes | Planned |
| Talents, guilds, professions, friendly duels | Planned |
| Mounts and pets | Planned |
| Raids | Planned |
| More zones | Planned |
| WoJ coin | Planned |
| Wallet connection on this site, to show your address and WoJ balance | Built |
| Paid items | Off |
| Player marketplace | Off |
| Real-money boss drops | Off |
| Reward claims, swaps, burns and payouts | Off |
Play in 30 seconds
- Open the game on a computer. Phones get told to come back on one.
- Pick a name and a class.
- The game walks you through your first kill.
The first load downloads about 40 MB of art. Your browser keeps it, so later loads are quick. Your progress is saved on the server for your guest name.
While the game is in preview, guest progress can be wiped when a new version goes up.
Controls
| Input | What it does |
|---|---|
| W S | Walk forward and back |
| A D | Turn left and right |
| Q E | Step sideways |
| Space | Jump |
| Left drag | Look around |
| Right drag | Turn your character |
| Both mouse buttons | Run forward |
| Mouse wheel | Zoom the camera |
| Tab | Target the next enemy |
| Click | Target whatever you clicked |
| 1 to 6 | Use the action bar |
| F | Talk, loot or use the nearest thing |
| B | Bag |
| C | Character |
| L | Quest log |
| M | Map |
| N | Damage meter |
| H or F1 | Help |
| Enter or / | Chat |
| Esc | Close windows, clear target |
How fights work
- Global cooldown. Most abilities lock the bar for 1.5 seconds.
- Auto attack. Your character swings on their own while you have a target in range.
- Resources. Dev builds Heat by hitting things. KOL spends Clout. Jeet spends Nerve, which refills quickly.
- Threat. Monsters chase whoever has done the most to annoy them. The Dev’s job is to stay on top of that list.
- Armor. Damage taken is reduced by armor ÷ (armor + 60 + 15 × attacker level).
- Telegraphs. Bosses mark the ground before big hits. If you can see the shape, you can walk out of it.
- Resting. Talk to Tobin at the inn out of combat to heal up. If you die, you come back at the closest safe camp.
Classes
Dev
Tank, uses HeatTakes the hits. Keeps every monster looking at you.
KOL
Healer, uses CloutKeeps the group alive and throws fire from far away.
Jeet
Melee, uses NerveFast knives, big burst, and first out the door.
| Class | Role | Health at level 1 | Health per level | Resource | Auto attack | Swing every |
|---|---|---|---|---|---|---|
| Dev | Tank | 150 | +30 | 100 Heat | 11 damage | 2s |
| KOL | Healer | 95 | +17 | 150 Clout | 6 damage | 2.2s |
| Jeet | Melee | 115 | +21 | 100 Nerve | 9 damage | 1.6s |
Dev abilities
| Ability | Level | Cost | Cast | Cooldown | Range | What it does |
|---|---|---|---|---|---|---|
| 1 | Builds 18 | Instant | None | 4.2 yd | A heavy swing. Builds heat and holds monsters on you. | |
| 2 | 10 Heat | Instant | 8s | 25 yd | Forces a monster to fight you, from up to 25 yards. | |
| 4 | 30 Heat | Instant | 6s | 9 yd around you | Slam the ground. Hits and angers everything close. | |
| 6 | Free | Instant | 30s | Self | Take half damage for 8 seconds. |
KOL abilities
| Ability | Level | Cost | Cast | Cooldown | Range | What it does |
|---|---|---|---|---|---|---|
| 1 | 8 Clout | 1.6s | None | 30 yd | A slow bolt of fire from far away. | |
| 1 | 16 Clout | 1.8s | None | 30 yd | A big heal on your friendly target, or yourself. | |
| 3 | 14 Clout | Instant | 2s | 30 yd | Instant. Heals your target over 12 seconds. | |
| 5 | 34 Clout | 2.2s | 6s | 30 yd | Heals everyone in your party close by. |
Jeet abilities
| Ability | Level | Cost | Cast | Cooldown | Range | What it does |
|---|---|---|---|---|---|---|
| 1 | 30 Nerve | Instant | None | 4.2 yd | A quick stab. Adds a mark for Panic Sell. | |
| 2 | 30 Nerve | Instant | None | 4.2 yd | Spends all marks on one huge hit. More marks, more damage. | |
| 4 | 40 Nerve | Instant | 5s | 7 yd around you | Knives everywhere. Hits everything around you. | |
| 6 | Free | Instant | 30s | Self | Dodge every hit for 3 seconds and drop all threat. |
Levels and stats
The level cap is 10. Your bag holds 16 items. Everyone runs at 7 yards a second.
| From level | To level | XP needed |
|---|---|---|
| 1 | 2 | 90 |
| 2 | 3 | 303 |
| 3 | 4 | 615 |
| 4 | 5 | 1,018 |
| 5 | 6 | 1,505 |
| 6 | 7 | 2,070 |
| 7 | 8 | 2,711 |
| 8 | 9 | 3,425 |
| 9 | 10 | 4,209 |
- Max health = class base + per-level × (level − 1) + 8 × stamina from gear.
- Power = 2 × level + power from gear.
- Base armor is 20 + 4 per level for Dev, 8 + 2 per level for Jeet, 4 + 1 per level for KOL, plus armor from gear.
The zone
One walled town in the south, one road north, a dragon at the end. Side roads lead to the lake, the ruins and the dark forest. Mountains close the edges.
| Person | Job | What they do |
|---|---|---|
| Marta | Village Reeve | Quests |
| Bryn | General Goods | Sells goods |
| Tobin | Innkeeper | Heals you at the inn |
| Dunn | Farmer | Quests, Sells goods |
| Oren | Road Captain | Quests, Sells goods |
Quests
Six quests in a chain. Each one opens the next.
| # | Quest | From | Goal | Level | XP | Gold | Reward |
|---|---|---|---|---|---|---|---|
| 1 | Rats in the Grain | Marta | 5 grain rats killed | 1 | 90 | 3 | Patched Vest |
| 2 | The Moor Is Biting | Marta | 6 moor wolves killed | 2 | 170 | 8 | Rope-Tied Boots, Field Gloves |
| 3 | What the Lake Spat Up | Dunn | 4 lake oozes killed | 3 | 260 | 16 | Lucky Copper Ring |
| 4 | Goblin Tolls | Dunn | 5 toll tokens taken | 4 | 420 | 25 | Moor-Hide Jerkin |
| 5 | Webs in the Dark | Oren | 6 dark forest spiders killed | 5 | 620 | 40 | Silk-Wrapped Gloves |
| 6 | The Honeypot | Oren | 1 ashmaw slain | 6 | 1,600 | 120 | Amulet of the Low Bid |
Monsters
| Monster | Type | Level | Health | Hit | Swing every | XP | Gold |
|---|---|---|---|---|---|---|---|
| Grain Rat | Normal | 1 | 42 | 3 | 2.2s | 18 | 0 to 1 |
| Moor Wolf | Normal | 2 | 85 | 6 | 2s | 32 | 1 to 3 |
| Old Moor Bear | Normal | 4 | 220 | 11 | 2.4s | 70 | 3 to 6 |
| Lake Ooze | Normal | 4 | 170 | 10 | 2.4s | 60 | 3 to 6 |
| Toll Goblin | Normal | 5 | 190 | 12 | 2.1s | 78 | 4 to 8 |
| Toll Shaman | Ranged | 5 | 140 | 13 | 2.8s | 82 | 4 to 9 |
| Dark Forest Spider | Normal | 6 | 240 | 14 | 2s | 96 | 5 to 10 |
| Ruin Walker | Normal | 7 | 290 | 16 | 2.2s | 120 | 6 to 12 |
| Honeypot Goblin | Elite | 7 | 620 | 18 | 2.1s | 150 | 6 to 12 |
| Honeypot Shaman | Elite | 7 | 460 | 18 | 2.8s | 150 | 6 to 12 |
| Bone Guard | Elite | 8 | 880 | 22 | 2.6s | 190 | 8 to 15 |
| Brood Hatchling | Normal | 7 | 70 | 7 | 1.8s | 12 | 0 to 1 |
| The Broodmother | Boss | 9 | 14,000 | 30 | 2.4s | 500 | 25 to 40 |
| Ashmaw, Keeper of the Honeypot | Boss | 10 | 48,000 | 48 | 2.6s | 1,500 | 80 to 120 |
Monsters in the open world come back after 20 to 90 seconds. Dungeon elites have far more health and hit far harder than anything outside.
The dungeon
A cave at the foot of the mountain, stuffed with gold. Each group gets its own copy. Its health and damage scale with how many of you walk in: bosses are built for 5 players and come down to about 30% health for one.
| In order | What you meet |
|---|---|
| First room | Honeypot goblins and a shaman |
| East side room | A bone guard, a goblin and a shaman |
| Middle hall | The Broodmother, boss |
| Hallway | A bone guard |
| Dragon hall | Ashmaw, Keeper of the Honeypot, boss |
The Broodmother
Level 9, 14,000 health. Every 12 seconds she calls two hatchlings that run at whoever she’s fighting. Kill them or they pile up.
Ashmaw
Level 10, 48,000 health at five players, 48 per bite, one swing every 2.6 seconds. Everything below is taken straight from the fight’s code.
| Mechanic | When | What it does | What you do |
|---|---|---|---|
| Fire breath | First at 12s, then every 15s | A cone 34 yards long aimed at the top threat. 95 damage after a 2.3 second warning. | Step out of the cone |
| Tail sweep | First at 8s, then every 11 to 14s | Everything within 18 yards behind it takes 70 damage after 1.5 seconds. | Don’t stand behind it |
| Burning ground | First at 16s, then every 13s | Circles 6 yards wide under players. 60 damage after 1.9 seconds. | Walk off the circle |
| Guards | At 66% and 33% health | Two guards, then three more, run in. | Tank picks them up, kill them |
| Rage | At 15% health | The time between its swings drops by 35%, so it hits about 50% faster. | Save everything for here |
Numbers are at full group size. Damage scales with the square root of the health scale when fewer of you go in.
What Ashmaw drops
| Item | Rarity | Slot | Power | Stamina | Armor | Drop chance |
|---|---|---|---|---|---|---|
| Epic | Weapon | 26 | 12 | 0 | 40% | |
| Epic | Weapon | 27 | 11 | 0 | 40% | |
| Epic | Chest | 10 | 20 | 32 | 40% | |
| Epic | Trinket | 12 | 14 | 0 | 40% | |
| Rare | Weapon | 16 | 7 | 0 | 30% |
Items
Four rarities: Common, Uncommon, Rare, Epic. Gear sits in six slots: weapon, head, chest, hands, feet and trinket. Gold is earned by playing and buys everyday things from vendors.
Gear
| Item | Slot | Power | Stamina | Armor | Sells for |
|---|---|---|---|---|---|
| Head | 0 | 2 | 4 | 3 gold | |
| Chest | 0 | 3 | 6 | 4 gold | |
| Feet | 0 | 2 | 3 | 3 gold | |
| Hands | 1 | 1 | 2 | 3 gold | |
| Weapon | 4 | 2 | 0 | 6 gold | |
| Weapon | 7 | 3 | 0 | 14 gold | |
| Head | 2 | 4 | 8 | 12 gold | |
| Chest | 2 | 6 | 12 | 14 gold | |
| Trinket | 3 | 3 | 0 | 16 gold | |
| Weapon | 10 | 4 | 0 | 22 gold | |
| Weapon | 11 | 3 | 0 | 22 gold | |
| Hands | 3 | 4 | 6 | 18 gold | |
| Feet | 5 | 7 | 10 | 40 gold | |
| Head | 6 | 9 | 14 | 44 gold | |
| Weapon | 16 | 7 | 0 | 60 gold | |
| Trinket | 7 | 8 | 0 | 55 gold | |
| Chest | 6 | 11 | 18 | 50 gold | |
| Weapon | 26 | 12 | 0 | 150 gold | |
| Weapon | 27 | 11 | 0 | 150 gold | |
| Chest | 10 | 20 | 32 | 140 gold | |
| Trinket | 12 | 14 | 0 | 130 gold |
Food and tonics
| Item | Effect | Vendor price |
|---|---|---|
| Heals 70 health. | 4 gold | |
| Heals 150 health. | 14 gold | |
| Restores 70 clout. | 14 gold |
Loot rolls
When a group kills something and good gear drops, everyone in range gets a roll window with 25 seconds on the clock.
- Pick Need, Greed or Pass. No answer counts as a pass.
- Everyone who stayed in rolls 1 to 100.
- Need beats greed. If anyone picked need, only need rolls count. Highest roll takes it.
- If the winner’s bag is full, it goes to the next roll.
These gear rolls use the server’s random numbers. Real-money rolls will use the checkable system below.
Parties and chat
- Parties. Up to 5 players. Invite by name.
- Damage meter. Press N to see damage and healing for the fight.
- Kill card. Beat a boss and the game draws a card of the kill for you to post on .
- Chat. One message every 0.7 seconds. A filter blocks slurs in chat and in names, including spaced-out and number-swapped versions.
- Reports. Players can report others, and reports are saved for review.
“Jeet” here means someone who sells too early. It is not about any nationality or ethnicity, and using it that way gets filtered.
The coin: WoJ
No coin exists yet. Anything calling itself WoJ before the address appears on this page is not ours.
| Item | Plan |
|---|---|
| Name and ticker | World Of Jeetcraft, WoJ |
| Chain | Solana |
| Launch | A simple pump.fun launch |
| Tax | None. Nothing is added on top of pump.fun’s own trading fees. |
| Creator rewards | All of them fund the reward pot and the game. No cut is kept. |
| Launch wallet | A fresh wallet with no history |
Where the creator rewards go
Pump.fun pays creator rewards on a coin’s trading. All of the project owner’s rewards from WoJ fund the reward pot and go towards the game, with no cut kept. The pot pays out in WoJ, so rewards get swapped into it first.
Other money in the game, all off today
| Source | Where it goes |
|---|---|
| Paid items, bought with WoJ | Half burned, half to the pot |
| Marketplace sale, bought with WoJ | Seller 95%, project owner 2.5%, pot 2.5% |
Paid items are planned as common and rare things: mounts, pets, looks, bag space, potions, starter gear. The best gear only comes from raids and can only be resold, never bought from the game. Gold stays separate. You earn it by playing.
The reward pot
Off. None of this pays anything today. It turns on only after small real-money tests and a legal review.
| Rule | Detail |
|---|---|
| What drops money | Dungeon and raid bosses only |
| How much | A dungeon boss drops 0.1% of the pot. A raid boss drops 1%. |
| Who wins | Everyone in the group rolls. One winner takes the drop. |
| Who can roll | login, level 10, one wallet per account, at least 5,000 WoJ held at the moment of the roll |
| How often | Each player gets one dungeon a day and one raid a week |
| Game-wide cap | At most 5% of the pot pays out per day. After that, bosses drop normal loot until the next day. |
| Paid in | WoJ |
| Big wins | Small wins pay automatically. Anything over the limit waits for the project owner to approve it. |
| Pot spending | Players first, plus running costs like servers up to a stated limit. Every withdrawal is public. |
The automatic-payout limit and the running-cost limit get published here before anything turns on.
Fair rolls: check them yourself
A roll for real money has to be checkable. This is how it will work:
- Before the roll, the server picks a secret seed and publishes its SHA-256 hash.
- Players roll. The hash means the server can’t change the seed afterward.
- After the roll, the server reveals the seed.
- Anyone can hash the seed, match it to what was published, and work out every roll.
Each player’s roll is 1 + (first 4 bytes of SHA-256(seed:player) as a number) mod 100.
The server side of this isn’t built, because real-money rolls aren’t. The checker below is real and runs in your browser. You can test its math with any text.
Public ledger
Every payout, pot withdrawal, burn and creator reward claim goes here with a transaction link.
Addresses
| What | Address |
|---|---|
| WoJ coin | No coin exists yet. It gets published here the moment it launches. |
| Pool | On pump.fun |
| Creator rewards wallet | Published when the coin launches |
| Reward pot wallet | Published when the coin launches |
| Game payout wallet | Published before payouts turn on |
Who holds what
| Thing | Who controls it |
|---|---|
| Main reward pot wallet | The project owner holds the keys. You are trusting them on this, and the public ledger is how you check. |
| Game payout wallet | The game server. It only ever holds about one day of the cap, so a bug or hack can’t reach the rest. |
| Game servers and code | The project owner. The source is closed. The proof is that you can play it, check rolls and read the ledger. |
| Creator rewards wallet | The project owner holds the keys. You are trusting them on this too, and every claim and transfer to the pot goes on the public ledger. |
Risks
Read this before you buy anything. This page is not financial advice, and nobody here is promising you a price or a payout.
- Legal. A chance roll for real money, open only to coin holders, can look like gambling or a lottery in some places. No legal review has happened yet. Real payouts stay off until one does, and some countries may get blocked.
- The name. The game is sold as a World of Warcraft style game. It isn’t affiliated with Blizzard, and that could draw objections.
- Pump.fun’s rules. The coin launches on someone else’s platform, and its fees and creator rewards are set by them and can change. Claiming rewards and swapping them into the pot haven’t been tested yet.
- Not much money, maybe. The pot only grows from trading. If people stop trading, the pot stops growing.
- Empty server. An MMO needs people. Launching doesn’t guarantee they come.
- Bots and copying. Real-money loot makes both worth trying. The level gate, one-wallet rule, server-side checks and payout caps are there to limit it, not to end it.
- Bugs. Nothing here has been audited. A bug that copies items or misfires a payout is possible, which is why the payout wallet stays small.
- Hype. MMO coins have a history of crashing when the hype outruns the game.
How it runs
- Game client. three.js in your browser. No plugin, no install.
- Game server. Colyseus on Node. The server decides all combat, movement checks, loot and rolls, so the browser can’t fake them.
- Saved data. Guest progress on the server. Accounts and a database arrive with login.
- Wallets. You can start as a guest without one. Connecting one on this site only shows your address and WoJ balance. This site never asks you to sign or send anything.
- Source. Closed. Proof comes from playing it without a wallet, checking rolls yourself and reading the ledger.
Questions
Is it free?
Yes. You can start free as a guest.
Do I need the coin to play?
No. You’d only need it for real-money rolls and the marketplace, both of which are off.
Can I play on my phone?
Not yet. It needs a keyboard and mouse, so phones get told to come back on a computer.
Can I fight other players?
Only friendly duels, once they’re built. Both sides accept and nothing is at stake. There are no arenas.
Is real money live?
No. Not until testing and a legal review are done.
Is this World of Warcraft?
No. It’s its own game in the same genre, with its own names, world and code. It has no connection to Blizzard.
Why are the heroes so round?
That’s the art style. We like them.